namespace Verse;

public class DamageWorker_Frostbite : DamageWorker_AddInjury
{
	protected override void ApplySpecialEffectsToPart(Pawn pawn, float totalDamage, DamageInfo dinfo, DamageResult result)
	{
		FinalizeAndAddInjury(pawn, totalDamage, dinfo, result);
	}
}
